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Constructivist Paradigm
The
method of teaching in which students are ‘told’
everything, activities are ‘explained’ and teachers teach
the children everything, is very familiar and convenient for
the teachers. But we have seen over the years that this cannot
take all students to new heights of learning. Students will
reach the higher levels of learning only if teachers follow an
approach of continuous learning, planning learning activities
and sharing knowledge with the students as a co-learner,
co-researcher and a facilitator.
What
teachers should do is to arrange the facilities for the
children to acquire knowledge by themselves and develop their
creativity by involving in learning activities out of
interest.
On
the approach to education, NCERT observes that we need a
shift from the traditional learning atmosphere to a
climate of values that encourages exploration, problem solving
and decision making and from the prescriptive classroom
teaching to participatory, decentralised interactive group
learning’. (National Curriculum frame work for school
education, NCERT, 2000, page 16.)
We
have to follow a method in subjet that would make this
possible. The
contents of Computer Applications in Std XI is fixed in such a
way that this method is unavoidable. The discussions in the
class room take place with the active participation of the
students. They learn through individual work, co-operative
group work, interaction with different materials and find
solutions themselves for the problems posed to them. They
evaluate themselves and directly apply the learned skills in
new and challenging situations. This process helps the
students to create knowledge by themselves upto their optimal
level. The teachers have to give only scaffolding to go upto
their ZPD (Zone of Proximal Development).
Modern
teaching philosophy respects teachers who give students a
curriculum that stimulates thinking, freedom to select study
methods and an opportunity to develop their own perspectives.
They give more importance to the process than to the content.
The above detailed approach is that of constructivism.
Computer Applications also has to be approached on the basis
of this pedagogy. The constructivist pedagogy promotes various
processes like:
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1.
Discovery learning
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2. Inquiry learning
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3. Co-operative
learning
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4.
Collaborative learning
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5.
Interactive learning
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6.
Problem based learning
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7. Activity-oriented learning
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8.
Project based learning
The
above processes help teachers to make teaching learner-centred,
locally specific and life-related. Possibilities for using the
above techniques according to learning situation have to be
tried out in the classroom. A set of such activities are given
in the concerned chapters of this Sourcebook.
1,2.
Inquiry and Discovery Learning
In
inquiry and discovery learning, students learn as per the
discriptions in the textbook and instructions/guidance of the
teacher, finding out facts by themselves through various
activities and comparing his/her own findings with others or
those in the Internet. Discussing with another student about
some features that he/she discovered, and the ways he/she used
or the logic used while preparing a program, can also be
considered as discoveries. While finding out each source of
knowledge, the confidence and authenticity of the student
develops.
3.
Co-operative Learning
The
maximum possibility for co-operative learning exists in group
learning activities. A group using the same computer/tools or
doing project activities together will help in co-operative
learning. The student gets convinced about his/her own
abilities and inabilities and to appreciate others, and to
improve himself/herself. Co-operative and collective learning
become possible and the students experience their advantages
through sharing of experiences, seminars, projects and other
group activities.
4.
Collaborative Learning
Another
method based on constructivist theory is ‘collaborative
learning’. When all students together, or in small groups,
carry out activities, they are able to solve problems and
meaningfully complete learning better than when they do it
individually. This finding is the basic principle of
collaborative learning. Computer Application is a subject that
gives ample possibilities for this kind of learning. This is a
method that emphasises group thinking and collective
knowledge. This requires changes in the roles of students and
teachers and in how they interact.
In
a class, where collaborative learning takes place
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teachers and students mutually exchange knowledge.
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teachers share some authority and responsibility with
the learners.
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teachers act as links between students and learning.
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students will be divided into mixed groups.
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The
teacher’s role in collaborative learning is as follows:
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Facilitates the activities of each child
(facilitating).
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Shows
necessary models (modelling).
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Gives
training in certain areas (coaching).
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Students
also have some responsibilities in collaborative learning. A
student in a collaborative class,
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decides own learning target at each stage.
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takes
up the responsibility for own study and completes it in a time-bound manner.
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evaluates own learning. At the same time, evaluates the
performance of the group also.
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improves own learning, helps others.
In
short it recognises the intrinsic talents of the learner;
emphasises the thinking process; gives importance and
opportunity for mutual interaction; accepts the role of
society and culture in personality development; gives
importance to discussion in learning; gives opportunity for
self assessment and mutual assessment; encourages self
learning. The teacher only prepares a scaffolding for
learning. The rest has to be built up by students themselves.
The teacher acts as an intermediary of learning. She/He finds
experiences that are most suitable for learning and prepares
them. She/He accepts the learner’s grasping power, self
determination ability and learning strategies.
5.
Interactive Learning
Shy
students who withdraw into themselves in the classroom can be
seen to take part with confidence in quizz and group
discussions in Computer Applications classes, especially when
working in small groups. Discussion stimulates logical
thinking, inquisitiveness and recognition. When a member of a
group suggests an action, other members of the group are
stimulated to look for a better or more logical way. Each
student accepts the challenge to re-examine his/her own
rationality by presenting different points of view and
debating with others. Discussion need not necessarily be oral.
It could be through leaflets, posters, reports, email,
chatting and mail groups or through publications. IT thus
provides opportunity for different kinds of interactions.
6.
Activity Oriented Learning
Knowledge
leads to activity and activity leads to new knowledge. This is
a complementary process. Learning becomes practical,
target-oriented and adaptable to different environments only
when we learn through activities. Product or result, is a
natural consequence of any activity. Therefore, the learning
process of Computer Application is activity oriented and
product based. Through laboratory work, students acquire
skills like ability to develop
programs and debug source code; to achieve speed and
precision; and to acquire
values like co-operation, sharing mentality, self
correction and mutual help. They acquire a number of life
skills through doing projects, seminars, assignments and
practicals. Out of these activities, project itself gives
opportunity for a number of subsidiary activities. Continuous
evaluation strengthens activity based learning.
Activity
based learning continuously increases experiences and inquiry.
When each new practical experience is added to earlier
experiences, new understanding and knowledge are created. A
properly planned learning activity:
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Ensures the participation of all students
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Guides the students to think actively and to develop
logical conclusions.
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Provides opportunities for self co-operative and/or
collaborative works.
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Uses
and develops mental abilities of the students.
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Creates interest for self-learning and self-evaluation
and peer-evaluation.
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Provides opportunities for various interactions with
peers, learning-materials and teachers.
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Provides chances for any student to succeed and to
proceed up to his maximum level.
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Provides chances for teacher to support, guide and
enrich the students.
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Raises
challenges for enquiry, discovery and further learning.
The
teachers’ success lies in designing such learning activities
and giving them to the students. This sourcebook will be
really helpful to you in this regard.
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